Would that work for lag? I assume there is some predictive aspects to a fluent gameplay these days. Also for the server to decide which e.g. player someone can see or not, seems quite intense.
This seems inadequate to prevent aim assistance too.
I mean it's a moot point anyway, since it's probably not too long until bots can play all games better, without additional information or help.
This seems inadequate to prevent aim assistance too.
I mean it's a moot point anyway, since it's probably not too long until bots can play all games better, without additional information or help.