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Comment by 495636483

Would that work for lag? I assume there is some predictive aspects to a fluent gameplay these days. Also for the server to decide which e.g. player someone can see or not, seems quite intense.

This seems inadequate to prevent aim assistance too.

I mean it's a moot point anyway, since it's probably not too long until bots can play all games better, without additional information or help.

parent 495636483 6 years ago

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