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Comment by gnramires

Have you thought of going Shadertoy style and doing everything procedurally? Or every block procedurally? That way you can cut RAM as much as you wish. For example, if you have a procedural formula to determine if a block is populated, you don't need to store it in RAM, just use this formula in the renderer directly (in Shadertoys this usually would repeat per-pixel).
parent gnramires 6 years ago

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