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Comment by timavr

There are a lot of moving parts. Sculpting, UV Mapping, Rigging, Skinning, Animation, LODs, Baking, Texturing, engine import, lighting, materials.

A lot of things can be done procedurally, but going from 2d concept to actual working 3D Character in video game is a long jump.

On top of that every game will have very different asset and gameplay requirements.

parent timavr 6 years ago

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