Comment Comment by timavr There are a lot of moving parts. Sculpting, UV Mapping, Rigging, Skinning, Animation, LODs, Baking, Texturing, engine import, lighting, materials.A lot of things can be done procedurally, but going from 2d concept to actual working 3D Character in video game is a long jump.On top of that every game will have very different asset and gameplay requirements. parent timavr 6 years ago
A lot of things can be done procedurally, but going from 2d concept to actual working 3D Character in video game is a long jump.
On top of that every game will have very different asset and gameplay requirements.