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Comment by unsigner

This is significant because the NVIDIA 1050Ti, while way slower than the state of the art, is still the meaningful practical minimum discrete GPU. There’s no 2050 or 3050 - if you go about looking for the cheapest PC suitable for gaming, you might buy a 1050Ti. It is head and shoulders above the integrated GPUs (yes, even the AMD Vega ones), and comparable in power to last-gen (as of last week) consoles, the PS4 and Xbox One S.

This in turn means that every PC and console game created up until now, and probably for the next year or so, will comfortably run on a 1050Ti, even with compromises (“medium” settings, middling resolution like 1080p).

For the first generation of Apple’s Mac GPU, running at 10W, this is a great result. This means, Apples idiosyncrasies aside, there will be no technical problems in porting games to macOS. (Metal is less of a problem than you’d think - if you use Unreal, Unity, DirectX 11/12 or Vulkan for graphics, the work needed will be on the order of a few man/months, which is small change in game development budgets.)

parent unsigner 6 years ago

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