> It may come as a surprise, but you basically have to bake networking into the engine. It's not easy as an afterthought. Rust doesn't help with this. In fact, multiplayer and all its challenges have nothing to do with Rust.
I think multiplayer is an area where you'd want "fearless concurrency". Rust could do well here.
I think multiplayer is an area where you'd want "fearless concurrency". Rust could do well here.