We are still missing basic primitives in video conferencing interfaces, and this failure of abstraction surfaces as "virtual meetings feel weird".
* We still don't have a button to signal that we intend to speak; we don't need a fancy "pressure sensitive chair" to accomplish this.
* Video conferencing apps still refuse to show everyone the same layout of faces. Because we don't share the same virtual space, of course our experiences feel disjointed.
* We can't silently "react" to someone else speaking, making it difficult to intuit the consensus opinion. These reactions need to appear on _their_ tile, not on your own (looking at you, Zoom).
These are not hard to implement, but conferencing solutions are so sticky that they just don't seem to have the incentive to improve their stagnant UI's.
* We still don't have a button to signal that we intend to speak; we don't need a fancy "pressure sensitive chair" to accomplish this.
* Video conferencing apps still refuse to show everyone the same layout of faces. Because we don't share the same virtual space, of course our experiences feel disjointed.
* We can't silently "react" to someone else speaking, making it difficult to intuit the consensus opinion. These reactions need to appear on _their_ tile, not on your own (looking at you, Zoom).
These are not hard to implement, but conferencing solutions are so sticky that they just don't seem to have the incentive to improve their stagnant UI's.