> very few consumers benefit from cloud-based gaming
> It's not a good way to do things, it's not good for any consumer or user of those things
> no matter how impractical or stupid it is
Hard disagree on this take.
I would personally love a stable, smooth gaming-as-a-service experience - where I can pay based on my usage level, access any games I want to, pick up my saved game from any device, and never have to worry about sitting around for hours waiting for updates or downloads.
I expect there's a _massive_ market for that. You may not be in it, and that's fine, but I wouldn't be so quick to dismiss it.
> It's not a good way to do things, it's not good for any consumer or user of those things
> no matter how impractical or stupid it is
Hard disagree on this take.
I would personally love a stable, smooth gaming-as-a-service experience - where I can pay based on my usage level, access any games I want to, pick up my saved game from any device, and never have to worry about sitting around for hours waiting for updates or downloads.
I expect there's a _massive_ market for that. You may not be in it, and that's fine, but I wouldn't be so quick to dismiss it.