The above is a fairly interesting flowchart detailing where all of the core employees moved on to after leaving Blizzard. Some have met success, most have folded.
To me, the only employee that ever mattered was Chris Metzen. He was the one who developed the core of all of their stories and personally approved every quest in WoW. If you're going to try to get players to emotionally connect to characters and story arcs, I would think that the writer would be the best place to figure out how.
The above is a fairly interesting flowchart detailing where all of the core employees moved on to after leaving Blizzard. Some have met success, most have folded.
To me, the only employee that ever mattered was Chris Metzen. He was the one who developed the core of all of their stories and personally approved every quest in WoW. If you're going to try to get players to emotionally connect to characters and story arcs, I would think that the writer would be the best place to figure out how.