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Comment by meheleventyone

Likewise the focus on ECS architecture as being the one true DoD pattern when it’s not necessarily data oriented at all and the unfounded assumption it’s used everywhere in game development when it isn’t . And somehow the idea that DoD is a replacement for OOP when it’s really an orthogonal concern.

DoD is about recognising data use patterns in your software and organising your software architecture around them in a way that suits the constraints of modern hardware. That’s all.

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