The rolling upgrade cycle for software and games is running afoul of our assumptions about what you get when you pay for a product.
With RL, customers have lost Linux support and are now losing the ability to opt-out of the EGS.
But it's not the only example; Valve's own TF2 increased its minimum system requirements over its lifespan. They may not have stated as much, but the rolling updates eventually made the game unplayable on machines that could play it decently.
Hell, Oculus is going to require a Facebook account.
And so on, there's plenty of examples of game developers breaking a product their users paid for, and with no recourse for them.
With RL, customers have lost Linux support and are now losing the ability to opt-out of the EGS.
But it's not the only example; Valve's own TF2 increased its minimum system requirements over its lifespan. They may not have stated as much, but the rolling updates eventually made the game unplayable on machines that could play it decently.
Hell, Oculus is going to require a Facebook account.
And so on, there's plenty of examples of game developers breaking a product their users paid for, and with no recourse for them.