I've no doubt that from a technical point of view, both DRM and the efforts to crack it are fascinating and interesting.
What I don't understand is this: consumers don't crack DRM; crackers and warez groups do. Once cracked, DRM is as good as nothing and it's low effort for an everyday gamer to get and play pirated games.
So this antipiracy "buffer" is only for crackers. For gamers it's just as if the game had a delayed release date.
For legit customers, the DRM is often intrusive and, because it's so complex and fiddly, often breaks in bizarre ways, giving rise to the paradoxical situation that the legit game is harder to use than the pirated game!
I've no doubt that from a technical point of view, both DRM and the efforts to crack it are fascinating and interesting.
What I don't understand is this: consumers don't crack DRM; crackers and warez groups do. Once cracked, DRM is as good as nothing and it's low effort for an everyday gamer to get and play pirated games.
So this antipiracy "buffer" is only for crackers. For gamers it's just as if the game had a delayed release date.
For legit customers, the DRM is often intrusive and, because it's so complex and fiddly, often breaks in bizarre ways, giving rise to the paradoxical situation that the legit game is harder to use than the pirated game!
Only legitimate buyers lose.