I can't think of any type of game that's harder than a micro-heavy RTS like StarCraft. The difficulty of playing that game competitively at the highest levels is off the charts. The amount of stuff you have to manage simultaneously is absurd.
That's probably why I liked Total Annihilation more back in the day. It wasn't as micro-heavy, so the gameplay was more about broader strategic and economic concerns, and you'd end up winning by throwing larger hordes of units at your enemy than they could throw back at you.
That's probably why I liked Total Annihilation more back in the day. It wasn't as micro-heavy, so the gameplay was more about broader strategic and economic concerns, and you'd end up winning by throwing larger hordes of units at your enemy than they could throw back at you.