While Civilization games are fun for new players, ultimately they are quite flawed:
- In Civ 1-3 infinite city sprawl is optimal, which is tedious and unfun
- In Civ 5-6 one-unit-per-tile creates gimmicky non-strategical combat, forces you to move units individually and is very hard for the AI to use
- All the original versions have horrible AI (so bad that you could reasonably request a refund), although the Better AI mods for Civ4 and Civ5 have somewhat passable AI
- While the early game is really fun since you have few very impactful decisions, all versions get very tedious by the mid/end-game where you need to make a ton of minor decisions for every city and unit in the empire
The last problem is especially hard to fix, and I don't think any similar game has solved it.
- In Civ 1-3 infinite city sprawl is optimal, which is tedious and unfun
- In Civ 5-6 one-unit-per-tile creates gimmicky non-strategical combat, forces you to move units individually and is very hard for the AI to use
- All the original versions have horrible AI (so bad that you could reasonably request a refund), although the Better AI mods for Civ4 and Civ5 have somewhat passable AI
- While the early game is really fun since you have few very impactful decisions, all versions get very tedious by the mid/end-game where you need to make a ton of minor decisions for every city and unit in the empire
The last problem is especially hard to fix, and I don't think any similar game has solved it.