Comment

Comment by richardjdare

When people ask me what game developer I'd like to work for I used to say either Lucasfilm Games in 1987 or Bullfrog in 1990. Bullfrog had a huge amount of prestige amongst Amiga gamers. It might not look like it now, but everything they did appeared original and innovative at the time. Peter Molyneux was seemingly up there with Sid Meier as one of the great designers of the era. It was only later that he soured his reputation.

I remember Bullfrog's programming tutorials in Amiga format [0]. If that was all you had (it was all i had) then it wasn't enough to let you write your own games or learn enough to get a job.

I got my parents to buy me a book on 68000 assembly to go with it, only to find that the Devpac assembler from the tutorial didn't come with any of the OS include files, so I couldn't get past the second chapter. These kinds of setbacks were typical.

When I think back to those days, I loved the Amiga community and magazines, I loved the seemingly accessible, informal world of game development, but it was so damn hard to just climb the first step and learn to code if you didn't have much money.

[0] https://archive.org/details/AmigaFormatIssue039199210_201901...

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton