120Hz is incredible for gaming. Unity and Unreal Engine dynamically scale tessellation and many other things to accommodate hardware performance, so as to maintain FPS on high-refresh screens. The polygon counts, texture detail, AI complexity of modern games is bonkers, but multiple moon landings of engineering time has gone into keeping solid 100Hz+ frame rates.
However, you are definitely correct when it comes to GUI productivity applications. Drawing text in boxes is apparently much harder than rendering an immersive world in real time. The implications are too disturbing to consider, so I do not.
However, you are definitely correct when it comes to GUI productivity applications. Drawing text in boxes is apparently much harder than rendering an immersive world in real time. The implications are too disturbing to consider, so I do not.