> you can publish macOS software without paying $99 year.
Can you point to straightforward apple instructions for doing so?
I publish an open source project used in classrooms, mostly used by my own students but also others. Despite strong and principled objections, which I hung on to for years, I have simply given up and now pay the fee. I'd love to not have apple be the gatekeeper. But they are. Every release, every update, every summer when I go to fix a few bugs, the restrictions get tighter and tighter, and old workarounds stop working.
I work entirely on Linux and Win10, but I maintain a mac laptop and pay the $99/yr out of pocket just to keep this project alive. I've spent tens of days trying to find a way around either of these requirements, but it's just too difficult (for me, or for my students, or for others wanting to try my software).
Can you point to straightforward apple instructions for doing so?
I publish an open source project used in classrooms, mostly used by my own students but also others. Despite strong and principled objections, which I hung on to for years, I have simply given up and now pay the fee. I'd love to not have apple be the gatekeeper. But they are. Every release, every update, every summer when I go to fix a few bugs, the restrictions get tighter and tighter, and old workarounds stop working.
I work entirely on Linux and Win10, but I maintain a mac laptop and pay the $99/yr out of pocket just to keep this project alive. I've spent tens of days trying to find a way around either of these requirements, but it's just too difficult (for me, or for my students, or for others wanting to try my software).