For someone with better first hand experience, how does this compare to other Rust game engines [1] [2] [3]?
Is Bevy flexible enough to let you drop down into raw OpenGL?
I'm writing code that does a mix of point cloud rendering and traditional asset rendering (I'm new to all of this), and I'm wondering if I should adopt an engine instead of rolling everything myself with a mix of OpenGL, matrix math, and Imgui.
I'm trying to do due diligence, but I'm too new to games and 3D to know what to look for.
Is Bevy flexible enough to let you drop down into raw OpenGL?
I'm writing code that does a mix of point cloud rendering and traditional asset rendering (I'm new to all of this), and I'm wondering if I should adopt an engine instead of rolling everything myself with a mix of OpenGL, matrix math, and Imgui.
I'm trying to do due diligence, but I'm too new to games and 3D to know what to look for.
[1] https://github.com/amethyst/amethyst
[2] https://github.com/PistonDevelopers/piston
[3] https://arewegameyet.rs/ecosystem/engines/