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Comment by nightowl_games

Cross Platform determinism and great serialization capabilities makes this a networked physics programmer's dream!

I kinda wish this was in cpp, so that I could integrate it with Godot and have it be considered for upstreaming.

Edit:

Wait, no ray cast? I'm confused why that wouldn't be implemented. That's a very simple operation, is it not?

No continuous collision detection is not so great either, but is okay if the performance is good enough to tick at a high rate.

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