> This seems to work on only the most basic of locks, and doesn't seem to address "Security Pins" or false pins (pins if you move, will seize the keyway), which will cause false sets, clicks, partial keyway turns, etc.
I don't see why either of those are relevant.
A key in normal operation won't interact with false pins, and security pins (I assume you're talking about spools/mushrooms) act like normal pins to a key.
I don't see why either of those are relevant.
A key in normal operation won't interact with false pins, and security pins (I assume you're talking about spools/mushrooms) act like normal pins to a key.