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Comment by rjtobin

I think the interpretation of "you don't get anywhere" is the crux. There are a few games I've put a few hundred hours in, and those hours were mostly fun and exciting. I gained skills in the game, some of which are transferrable to other things, but most of which aren't.

If I was to put the same time into a new programming language, I'd have gained a different set of skills, again some transferrable and some not. I think most people judge the second set of skills as more worthwhile than the first (maybe because it is tied to employability, and is seen as more "age appropriate").

Another aspect is that programming isn't designed to be addictive in the way some games are. Something like World of Warcraft seems designed specifically to hook into the part of the brain that rewards grind. In the moment, WoW is very compelling. But looking back on what was accomplished, I don't feel particularly positive about it. Compared to a programming project with a similar time commitment, in the moment it is on average less compelling probably, but the achievements are more satisfying in retrospect. Somehow this makes programming seem more worthwhile (though maybe I have just internalized the societal standards from above, and that's why I feel more satisfied with the programming projects).

parent rjtobin 6 years ago

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