I've been wondering about the possibility of using this sort of tech (or the API offerings from Azure or GCP) to provide voice overs in video games.
By that I mean for smaller budget Indie development, it would be certainly interesting to either be able to generate voice audio from transcripts in order to add voices to background NPCs and so on (or even the possibility of doing it at run time to produce much more dynamic worlds).
I guess the biggest blocker is the difficulty in conveying emotion with what is currently available as well as the difficulty in getting pronunciation correct (especially with nouns).
I've been wondering about the possibility of using this sort of tech (or the API offerings from Azure or GCP) to provide voice overs in video games.
By that I mean for smaller budget Indie development, it would be certainly interesting to either be able to generate voice audio from transcripts in order to add voices to background NPCs and so on (or even the possibility of doing it at run time to produce much more dynamic worlds).
I guess the biggest blocker is the difficulty in conveying emotion with what is currently available as well as the difficulty in getting pronunciation correct (especially with nouns).