Comment

Comment by kalbfled

You have made the standard comment that tells me I need a better video explanation. The primary goal is to decide what geometry to send right now, which is a different question than, "What optimization techniques can I use to cull geometry to speed up drawing a frame?"

Plenty of games already delivery content over the internet--think Minecraft--but they're loading entire areas in bulk. I'm trying to sent only what is visible right now, just-in-time.

I'm going to develop an Android client for the same scene next. I hope that will make the use case more obvious.

parent kalbfled 6 years ago

No comments yet

Be the first to share your thoughts.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton