I used to be a huge Valve fanboy, but throughout the years they've managed to burn away all of that goodwill through a combination of not building good games anymore (or at least not releasing them, as I learned in the article), and pioneering microtransactions and loot boxes (read gambling) added to their existing games that profit mainly off of gamers with poor self control (most of whom are literally children).
Although I also blame the gaming community as a whole for collectively rejecting the subscription model for games, which made the much more exploitative f2p + microtransaction/lootbox business model the only real viable option for games that require ongoing development.
Although I also blame the gaming community as a whole for collectively rejecting the subscription model for games, which made the much more exploitative f2p + microtransaction/lootbox business model the only real viable option for games that require ongoing development.