> The problem is that the behavior of your physics simulation depends on the delta time you pass in. The effect could be subtle as your game having a slightly different “feel” depending on framerate
Is THIS why the physics in GTA San Andreas felt different on each console, and WAY different on PC? I have always suspected something like this but never knew for certain.
Is THIS why the physics in GTA San Andreas felt different on each console, and WAY different on PC? I have always suspected something like this but never knew for certain.