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Comment by jefflinwood

This is topical - I'm currently working on an uplift/erosion simulation with Unity/C#. I'll be curious to try this algorithm out. I'm using the Microsplat asset to set the terrain splats based on steepness and altitude.

I'm currently using diamond-square to generate the mountains, and it looks good, but my erosion algorithms tended to look off.

There's a fascinating world of compute shaders with Unity that would push this onto the GPU, but I don't know if I'll get that far with this project.

Thanks for sharing!

parent jefflinwood 6 years ago

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