>> I don't think this can happen today and I also believe this is the reason we don't see anything close to the original Deus Ex.
> The solution to that is to look outside of the traditional gaming paradigm.
I don't think indie & VR gimmicks are the solution to lack of games that are close to the original Deus Ex. It's not revered for original superb mechanics; most of everything it does was done before. It's that it put them all together and did so many things right to create a polished, immersive experience with a compelling story (rather footed in reality as opposed to all out scifi/fantasy), strong plot focus (as opposed to disconnected mass-produced side quests), rich level design, lots of choice and player freedom, great music, replay value..
Hardly anyone is doing that. But, evidently, a lot of gamers want that.
> If you're only looking at games like Deus Ex then it could be easy to miss all the other stuff going on.
I just don't see anything that really compels me. Stuff is going on, and it's mostly not worth my time (or does a terrible job marketing itself).
> The solution to that is to look outside of the traditional gaming paradigm.
I don't think indie & VR gimmicks are the solution to lack of games that are close to the original Deus Ex. It's not revered for original superb mechanics; most of everything it does was done before. It's that it put them all together and did so many things right to create a polished, immersive experience with a compelling story (rather footed in reality as opposed to all out scifi/fantasy), strong plot focus (as opposed to disconnected mass-produced side quests), rich level design, lots of choice and player freedom, great music, replay value..
Hardly anyone is doing that. But, evidently, a lot of gamers want that.
> If you're only looking at games like Deus Ex then it could be easy to miss all the other stuff going on.
I just don't see anything that really compels me. Stuff is going on, and it's mostly not worth my time (or does a terrible job marketing itself).