The author claims “where games mostly fall short is that they’re not that transferable to the real world. The skills you learn are highly specific to that game,” but “this will change,” because the cost of game development is decreasing. But his conclusion doesn’t follow; we might get more educational games, but not necessarily ones with skills that are more generalisable.
As someone who’s spent the last 15 years making “serious” or educational games, the larger problem is that while it’s hard enough to design a good game that’s fun, it’s even harder to design one that’s fun and educational. So hard that most designers simply don’t bother, especially since it isn’t that lucrative.
As someone who’s spent the last 15 years making “serious” or educational games, the larger problem is that while it’s hard enough to design a good game that’s fun, it’s even harder to design one that’s fun and educational. So hard that most designers simply don’t bother, especially since it isn’t that lucrative.