As with all good advice, this reads well and makes sense but the devil is in the details.
> Eric Barone, who went on to sell millions of copies of his game, overcame his struggles at creating art by making and remaking the art assets for his game dozens of times.
To someone else, frigging around with their art assets and remaking then over and over again could be the very definition of not doing "the real thing".
> Eric Barone, who went on to sell millions of copies of his game, overcame his struggles at creating art by making and remaking the art assets for his game dozens of times.
To someone else, frigging around with their art assets and remaking then over and over again could be the very definition of not doing "the real thing".