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Comment by XorNot

So this sort of thing seems like a big deal for indie video game devs.

One of the big problems at the moment is that photorealistic texturing basically requires finding and mapping a real life actor, which is all sorts of expensive.

This looks like a way to get past that in a super-efficient way: just mock up what "look" you're going for with a character, hit render and out pops all the data needed for a texture (I suspect we're not too many iterations way from also getting bodies, meshes and animation skeletons).

This would make it a huge field-leveller for catching up for HD content production.

parent XorNot 6 years ago

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