So this sort of thing seems like a big deal for indie video game devs.
One of the big problems at the moment is that photorealistic texturing basically requires finding and mapping a real life actor, which is all sorts of expensive.
This looks like a way to get past that in a super-efficient way: just mock up what "look" you're going for with a character, hit render and out pops all the data needed for a texture (I suspect we're not too many iterations way from also getting bodies, meshes and animation skeletons).
This would make it a huge field-leveller for catching up for HD content production.
One of the big problems at the moment is that photorealistic texturing basically requires finding and mapping a real life actor, which is all sorts of expensive.
This looks like a way to get past that in a super-efficient way: just mock up what "look" you're going for with a character, hit render and out pops all the data needed for a texture (I suspect we're not too many iterations way from also getting bodies, meshes and animation skeletons).
This would make it a huge field-leveller for catching up for HD content production.