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Comment by valkyrienyanko

The boilerplate uses ENet for the game server, I tried using Unity's networking solutions earlier but found out the hard way that those were really only mean't for P2P and LAN (imo).

ENet provides a middle line between reliable and unreliable packets making it perfect for MMORPGs. You want to send a packet that a player shot a bullet? Use reliable. You want to send position updates? Use unreliable.

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