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Comment by TeMPOraL

I've made a bunch of half-finished engines in C++ and Common Lisp over the years, my problem is that I always end up bikeshedding the architecture instead of writing a game. And since I do it in my time off, life eventually intervenes.

E.g. this time around, between a new job and a pandemic, I don't have the headspace to think about my little experimental Roguelike I've been developing over the past year (which BTW. mostly took the form it has from me bikeshedding the ECS pattern).

So when the other day I thought it's time to test out the few things I wanted to test about VR, I eventually decided to screw writing my own code, and now I'm just poking around UE4 and doing everything in blueprints.

parent TeMPOraL 6 years ago

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