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Comment by sloopy543

I don't actually think it's that hard once you know how to do it. You basically make a cross-platform C library that generates the GPU commands and sounds per frame, then you just plug that into whatever platform you're running on.

My Mac Platform code is only like 1500 lines or so. Pretty small considering that it runs a 2D game full-screen on my iMac.

Not sure what is meant by 'Herculean'. Once you know how to do it, you don't lose that knowledge. You literally have the code to use on the next project. No big deal

parent sloopy543 6 years ago

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