As a Unity user emphatically sharing these frustrations, I'd be really curious to hear from long-time Unreal devs whether the grass really is greener on the other side.
How's Unreal's
- API stability?
- Editor stability? (I have some old experiences of it being quite crashy too, and you know, C++ ...)
How's Unreal's
- API stability?
- Editor stability? (I have some old experiences of it being quite crashy too, and you know, C++ ...)
- Backwards compatibility and upgradeability?