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Comment by _vbdg

> This also enables third party APIs, such as the popular NVIDIA Cuda compute API, to be hardware accelerated within a WSL environment.

Dollars to donuts this is why Microsoft is implementing this. GPU acceleration is becoming a critical feature for many users (but especially developers) and this will continue. If WSL is to be a serious competitor, this is necessary and I'm glad to see it showing up. This is true of cloud compute, too, and Microsoft is betting big on cloud as its future growth area.

> Only the rendering/compute aspect of the GPU are projected to the virtual machine, no display functionality is exposed.

The Linux gaming folks will be pretty sad about this one. Anyway, this isn't really a Linux port of DirectX. This is GPU compute via DirectX APIs.

So now, I'm just waiting on monitor mode/AF_PACKET for WSL...

parent _vbdg 6 years ago

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