How does Unreal Engine 5 handle global state management?
It is the most complicated NP hard problem that ever graced web development and literally stifling our progress on building a drop down box that updates all to other drop down boxes on the page.
Like, obviously your health bar is a separate component. But when your health bar updates, how does the other health bar over your characters head also reflect that change? Just drives me nuts, is there like a variable or something that they both subscribe to?
And if UE5 did solve this, why didn’t they even mention this technical feat in their demo? Web developers have entire conferences when this problem was discovered, but for UE5 to not even bring up this accomplishment makes me wonder, #conspiracy.
It is the most complicated NP hard problem that ever graced web development and literally stifling our progress on building a drop down box that updates all to other drop down boxes on the page.
Like, obviously your health bar is a separate component. But when your health bar updates, how does the other health bar over your characters head also reflect that change? Just drives me nuts, is there like a variable or something that they both subscribe to?
And if UE5 did solve this, why didn’t they even mention this technical feat in their demo? Web developers have entire conferences when this problem was discovered, but for UE5 to not even bring up this accomplishment makes me wonder, #conspiracy.