I've finally started working on my game based around markets and trading in a fantasy setting.
I've got a very naive global market running with some incredibly dumb bots, and am currently implementing local markets with their own needs/wants.
It's multiplayer by design so hopefully at some point I'll have some nascent player-base competing with each other =)...
I'm trying to keep everything simple and scope small.
To be honest, I wasn't really expecting anyone to ever be interested in my toy project, beyond spending a half hour idling their time, but a friend of mine has already started kicking the tyres which is very exciting, he's written a bot that scrapes the site and trades against it which I find hilarious.
There's far too much I could write here about ideas, but I'm just trying to keep my mouth shut and make it ;)...
I've got a very naive global market running with some incredibly dumb bots, and am currently implementing local markets with their own needs/wants.
It's multiplayer by design so hopefully at some point I'll have some nascent player-base competing with each other =)...
I'm trying to keep everything simple and scope small.
To be honest, I wasn't really expecting anyone to ever be interested in my toy project, beyond spending a half hour idling their time, but a friend of mine has already started kicking the tyres which is very exciting, he's written a bot that scrapes the site and trades against it which I find hilarious.
There's far too much I could write here about ideas, but I'm just trying to keep my mouth shut and make it ;)...