I've been wondering for a while Unreal doesn't just make the Unreal Browser.
You download and install it.
Then you give it a URL, and it streams down a map, and downloads DLLs containing behavior custom to that map. While you're in a map, you can walk through a portal to another map. Or you can just keep moving in a direction, which streams more and more map.
If you're in a multi-player environment, you connect to a server for that environment. If you're in a solo area, you're just running locally.
Isn't this what the Oasis (from "Ready Player One") is supposed to be like? What stops them from doing this?
You download and install it.
Then you give it a URL, and it streams down a map, and downloads DLLs containing behavior custom to that map. While you're in a map, you can walk through a portal to another map. Or you can just keep moving in a direction, which streams more and more map.
If you're in a multi-player environment, you connect to a server for that environment. If you're in a solo area, you're just running locally.
Isn't this what the Oasis (from "Ready Player One") is supposed to be like? What stops them from doing this?