I think with every engine- or console generation people will go "this is photorealistic!", but in practice / real games it doesn't look / feel that way, or (maybe more likely) you get used to it until you run into the next best thing.
That said, The Mandalorian has used the Unreal engine to render real-time backgrounds for scenes, so it's good enough for that at least.
And in films they don't need to do real-time, they can take their time to render a scene.
That said, The Mandalorian has used the Unreal engine to render real-time backgrounds for scenes, so it's good enough for that at least.
And in films they don't need to do real-time, they can take their time to render a scene.