Many years ago, in my freshman year of college, I wanted to create a 4d space game, and spent about a year grinding out an OpenGL rendering engine. I taught myself the requisite mathematics and realized that my conception of hyperspace as operative in my game, was fundamentally wrong. So I moved on. Still have the code laying around, although I lost the Linux port I ginned up at one point. Really should polish it and release it. :)
Many years ago, in my freshman year of college, I wanted to create a 4d space game, and spent about a year grinding out an OpenGL rendering engine. I taught myself the requisite mathematics and realized that my conception of hyperspace as operative in my game, was fundamentally wrong. So I moved on. Still have the code laying around, although I lost the Linux port I ginned up at one point. Really should polish it and release it. :)