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Comment by zokier

It would be interesting to see how it would look with the 4D scenes properly projected instead of cross-sectioned. I mean that is how we get 3D scenes on our puny 2D displays; we don't generally do the sort of cross-sections for 3D like they show in the flat-land example except in some specialized applications. Of course cross-section is still valid method of visualization.

I don't know enough about higher dimensional graphics to be able to say if you would be able to do projection directly from 4D->2D (as our displays still are 2D), or if it is better to go 4D->3D->2D.

Bit disappointing that the video spends a lot discussing general 4D stuff and less about the dynamics part which is the actual subject.

Here is video of one of the other visualization systems referred in the paper which if I interpret it correctly does projection with depth of field https://www.youtube.com/watch?v=dT5YCs84jJU

parent zokier 6 years ago

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