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Comment by mmastrac

The nice thing about the "linear" spaces on MacOS and Windows is that in the vast majority of cases there's a 1:1 mapping between the pixels on the screen and the UI elements.

What makes me nervous is when they start making the pointer space non-linear. Is there a risk that you just can't get the cursor to activate a part of the screen because it keeps getting sucked into a nearby control? Or is the pointer space just a reversibly-warped version of the screen space?

parent mmastrac 6 years ago

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