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Comment by zemo

this is a list almost entirely about how video games make money. There's very little here of substance about video games as a medium, and very little that seeks to investigate how video games function as cultural artifacts. This isn't a list for people who want to make video games or who want to advance the state of video games as an art form, this is a list that only serves the capital class, and looks almost exclusively at video games through the lens of business opportunity.

The first article starts out largely about Animal Crossing, and another Animal Crossing article appears on the list, but neither even attempt to interpret the game in any way, or to consider what the game might mean and how it relates to life as we know it. Compare with this recent Atlantic article: https://www.theatlantic.com/family/archive/2020/04/animal-cr... and you'll see what I mean. I find this incredibly ironic, because Animal Crossing is rich in content about labor, economics, and consumerism, but these themes are taken at face value and never critiqued in any meaningful way. While the author has cobbled together a list of articles about how games make money, the list is bereft of any interpretation of games in general, even the game about making money. Nothing in this list will improve the reader's literacy when it comes to interpreting and playing games.

A handful of the articles are just marketing about upcoming games. What makes this article on of the best articles about games? It is little more than an advertisement. https://www.polygon.com/2020/3/2/21155158/valorant-project-a...

To simply call these articles the "best gaming articles" is incredibly self-centered, as the viewpoints expressed in this list have an extremely narrow focus, and the focus is almost universally on money-making.

parent zemo 6 years ago

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