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Comment by s9w

Sure there's a place for these engines. They abstract away graphics layers and bring convenience. But if you are a (semi-?) professional game dev, that's not a major hurdle.

I have a toy game in play around in my free time and started with SDL like so many. You can create windows and draw bitmaps really easily. But sooner rather than later you discover limits (bugs, performance limitations, less than ideal APIs) and see that just writing OpenGL code yourself is actually easier and more flexible. Many people go down that road.

edit: Concerning your edit about "more than a renderer": Yeah that other stuff is annoying and many still use SDL, SFML or whatever for that. See Factorio and many many others who do the rendering themselves and offload the other crap. I do that myself too.

parent s9w 6 years ago

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