Spyro without textures and only gourand shading looks like every mobile game from 2009-2019.
From the examples it looks like the textures in Spyro were mostly about hiding all the ugliness around the edges from the straight gourand shader output, aside from the characters.
From the examples it looks like the textures in Spyro were mostly about hiding all the ugliness around the edges from the straight gourand shader output, aside from the characters.