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Comment by earthtourist

The main benefit of cloud gaming might end up being a significant reduction in cheating.

The problem historically has been that game clients have access to a lot of game state that enables cheats. With a "thin client" like Google Stadia, there should be a lot less opportunity for hacks. The incoming game data is an audio/video stream, which makes many hacks hard/impossible.

It would be great to play FPS games without any cheaters, they can easily spoil an otherwise amazing game. Maybe future online tournaments will be cloud gaming only.

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