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Comment by umvi
I released a small game to iOS once, but never again. It was a massive headache that wasn't worth the users. First of all, you can only build on a Mac, even if you are using a cross platform framework like Unity. So that's like $300 for a used mac mini. Second of all you have to pony up $100 per year. Third of all, Apple will reject your app at their whim and leisure. Like all the games currently being rejected having to do with toilet paper.