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Comment by umvi

I released a small game to iOS once, but never again. It was a massive headache that wasn't worth the users. First of all, you can only build on a Mac, even if you are using a cross platform framework like Unity. So that's like $300 for a used mac mini. Second of all you have to pony up $100 per year. Third of all, Apple will reject your app at their whim and leisure. Like all the games currently being rejected having to do with toilet paper.
parent umvi 6 years ago

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