>But debugging C#, especially on mobile and WebGL platforms, is a horrible primitive retrograde nightmare. And it takes a long long time to recompile, with some projects taking a good slice of an hour to build.
A 2gig mobile game should take 20 minutes to build to device tops and that's all from asset compression anyway. Recompiling the code should take no more than a minute unless you're using a potato.
The part of the compilation that actually eats your machine because its the only multithreaded part is the shader compilation, again not C#.
A 2gig mobile game should take 20 minutes to build to device tops and that's all from asset compression anyway. Recompiling the code should take no more than a minute unless you're using a potato.
The part of the compilation that actually eats your machine because its the only multithreaded part is the shader compilation, again not C#.