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Comment by jayd16

>But debugging C#, especially on mobile and WebGL platforms, is a horrible primitive retrograde nightmare. And it takes a long long time to recompile, with some projects taking a good slice of an hour to build.

A 2gig mobile game should take 20 minutes to build to device tops and that's all from asset compression anyway. Recompiling the code should take no more than a minute unless you're using a potato.

The part of the compilation that actually eats your machine because its the only multithreaded part is the shader compilation, again not C#.

parent jayd16 6 years ago

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