I spent an enormous amount of time on "Snow Crash", a MOO that I think was similar and was popular around the same time. This was in the middle or late 90s. The world was incredibly rich---everything in it was an object that was programmable if you had the right ownership permissions. I don't remember the language it used, or if it even was a standard one, but looking back it was unbelievably robust. I was able to make a "video recorder" that could be turned on, record all the events in a given place, and replay them later to make it all seem like it was happening again; a couple then used this to record their in-world wedding, which I only learned about months later.
I have DESPERATELY searched for years for any commentary on this community slash game, with no luck. I can even remember the telnet address: sapporo.sensemedia.net. Port 8888, maybe? Ah, alas.
I have DESPERATELY searched for years for any commentary on this community slash game, with no luck. I can even remember the telnet address: sapporo.sensemedia.net. Port 8888, maybe? Ah, alas.