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Comment by pjmlp

Yeah, like Tim Sweeney.

"It's interesting that many games can afford a constant 10x interpretation overhead for scripts, but not a spikey 1% for garbage collection."

https://twitter.com/timsweeneyepic/status/880607734588211200

https://wiki.unrealengine.com/Garbage_Collection_Overview

Which was it again, the engine chosen by Nintendo, Microsoft and Google as first party to their 3D APIs?

https://developer.nintendo.com/tools

https://docs.microsoft.com/en-us/windows/mixed-reality/unity...

https://stadia.dev/blog/unity-production-ready-support-for-s...

https://developer.android.com/games/develop/build-in-unity

The anti-GC crowd on the games industry, is no different than the ones that fought adoption of C/Modula-2/Pascal over Assembly, and then fought adoption of C++ and Objective-C over C.

Eventually they will suck it up when the major platform owners tell them it is time to move on.

parent pjmlp 6 years ago

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