Building an anycast network is expensive. That's part of what we want to make accessible to devs. There are a couple of companies (like Packet, and possibly Vultr) you can lease servers from that will handle anycast. These tend to get you into the same ~16 regions, expanding past those can be difficult and even more expensive. That's what we're working on now.
Building an anycast network is expensive. That's part of what we want to make accessible to devs. There are a couple of companies (like Packet, and possibly Vultr) you can lease servers from that will handle anycast. These tend to get you into the same ~16 regions, expanding past those can be difficult and even more expensive. That's what we're working on now.